Summary
Final Pedagogical and Education Design (Month 24) – This deliverable will provide the basic pedagogical requirements for designing the GAIA educational approach. It will focus on identifying, for each country involved, a number of requirements: (a) the particular learners/audiences (school, university) targeted by the GAIA project and their pedagogical needs in each country; (b) the relevant topics/areas of the school curriculum in each country for the science, energy saving and environmental protection topics/areas that are addressed to the target audiences; (c) a preliminary list of intended learning objectives and outcomes that could be covered from the designed games; and (d) a preliminary list of the already existing use-cases that are applied in schools around the EU and in the GAIA participating countries in particular. This deliverable will also offer the outcomes of the design process, carried out for T1.2, in the form of specific energy efficiency scenarios (e.g., heating, electricity, micro-generation, transportation, and the collaborative use of resources, e.g., collaborative cooking) that educate the students/learners on smart energy consumption, and will provide the learners with all the tools needed to act as regulators of their energy consumption. It will also include characteristics that were taken into consideration for the design of the serious games/scenarios, such as the elements of social networking between different schools - e.g., comparison of energy consumption between different schools, game-based learning and use of ICT. This deliverable will also cover the development of the social media, apps and profiles. The most important of these is expected to be the GAIA Facebook app. These will be built according to the requirements collected for T1.2. It will also design the GAIA mobile app that is to be made accessible via mobile phones and tablets. The mobile app will be used during the experimentation events, and will be revisited and updated accordingly based on the evaluation process findings. Finally, it will develop handbooks for the implementation of the GAIA educational scenarios, and the use of the mobile and social apps. A working version will be developed that will be delivered to be tested during the projects experimentation activities. Based on the evaluation and validation results, a final version will be produced for public adoption and use, available in at least 4 languages (English, Italian, Greek and Swedish).
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